Updates 7 Jun 2022
7 June 2022
Find out what's new in SLS as of 7 June 2022, including quiz enhancements, gamification features, and improved notifications for teachers and students.
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Updates 7 June 2022
Notice
Dear Teachers, quizzes in lessons will be enhanced. Users should save standalone quizzes that they want to keep by putting them into lessons in “My Drive” before 5th June 2022. Quizzes that are not put into lessons will be removed from SLS.
Features for All Users
General UI Improvements
Introduction of Table View for Global Search
Allows for a denser and data-rich view of search results
Introduction of App Library
Features individual apps that can be found in Global Search
Supports Content Publisher apps (e.g. e-textbook platforms)
Quiz Enhancements
Improvement of functionalities for Quizzes to prepare for e-SBA (e-School-Based Assessment)
Supports multiple questions on each page of a quiz (from 1 question per page)
Supports Text/Media components and Display components (i.e. 2-columns, 3-columns and accordion) in quizzes
Notifications & Announcements Enhancements
Improvement of functionalities to allow users to manage information using:
Filters
Categories & Flags (Notifications only)
Introduced new optional notifications for teachers to:
Create forum post
Create/Edit annotation on student's assignment
Ability to view Assignment-related notifications within the Assignment using toast messages
Introduction of a unified announcement listing page for users that lists all announcement types - System, School and Class Group announcements
Allows management of announcements (create / edit / delete)
Users can choose to notify students of new announcements and/or notifications.
Avatar
Introduction of Avatar to allow users to better express their identity in SLS
Features 24 presets and customisable components from the SLS Avatar Competition held in 2021
Assessment
Ability to set Assignments as Assessments. This hides Assignment/Assessment cards from students.
Assessments will be accessed through a dedicated URL.
URL can be whitelisted to support assessments using SLS in future.
Features for Teachers
Gamification
Introduction of Gamification in Courses to provide a more diverse range of experiences during their learning.
Introduction of additional and optional game-based elements such as
Experience Points (XP) and Levels: To provide a sense of progression through the game
Game Story: To cater for game stories to appear when certain conditions are fulfiled
Achievements: To cater for the awarding of Achievements when certain conditions are fulfiled
Ability to monitor individual student’s game progress using a Game Leaderboard that can be turned on/off by teachers
Ability to manually award Experience Points, Game Stories, Achievements
E-Dictionary
Introduction of E-Dictionaries for Chinese Language
Provides an option for two E-dictionaries: Chinese Language and Chinese Language with English Translations
E-Dictionary supports Chinese Language words that have multiple pronunciations.
Text-To-Speech (For MTL)
Ability to generate an audio clip from the MTL text
The component provides two different views - annotation view and line-by-line view
Annotation view: Users can highlight and annotate the text while the audio is playing
Line-by-line view: Users will be guided through the narration. Clicking on the text will allow users to listen to the selected sentence
Feedback Assistant (Speech Evaluation (SE))
Introduction of auto-marking for Audio-Response Questions for MTL
Teachers are able to input the MTL text for evaluation in an Audio-Response Question.
Students’ audio recording will be automatically graded for accuracy and fluency according to the MTL text to be read.
Teachers are able to edit the suggested marks returned by the SE tool and add personalised feedback for their students.
Localisation of Assignment
Teacher can set up an assignment to be localised in Mother Tongue Languages:
Chinese Language
Malay Language
Tamil Language
Features for Students
Adaptive Learning System (To be progressively rolled out)
Students are able to learn adaptively based on an AI recommendation engine.
Gamification
Ability to progress through Gamified course to earn XP, move up Levels, unlock Game Stories and collect Achievements
Introduction of Game Leaderboard to motivate students and increase engagement
E-Dictionary
Students can use the Chinese Language E-Dictionary to search for definitions or translation of words within a lesson/course.
Localisation of Assignment
Students will be able to experience an immersive assignment in their Mother Tongue Language.
